﻿using UnityEngine;
using UnityEngine.Experimental.Rendering;
[CreateAssetMenu(menuName = "Rendering/My Pipeline")]
public class MyPipelineAsset : RenderPipelineAsset 
{	
    [SerializeField]
	bool dynamicBatching;
    
    [SerializeField]
	bool instancing;
	
	protected override IRenderPipeline InternalCreatePipeline () {
		return new MyPipeline(dynamicBatching, instancing);
	}
}